Dubh Solus

This board game is a favorite pastime in scoil among the younger apprentices; once they get in the habit they can no longer play the standard rules, which makes the game a lot less interesting. It was introduced in chapter 25 of Taken Child but it wasn’t until Darkness Bright that I actually had to do any thinking about what the rules were. Here’s how to play:

THE BOARD:

Dubh Solus is played on a square board inlaid with a seven-pointed star. Each point of the star is divided horizontally into two triangles; there is a heptagonal space in the center divided into seven triangles. The rest of the board is in a contrasting color, and the shapes between the points are divided into more irregular triangles. At the scoil the boards are usually made with light wood for the star and dark wood for the rest of the board, but this is arbitrary.

THE PIECES:

Your army of 28 pieces breaks down into 4 groups, each affiliated with one of the four major elements:

7 spirits (fire)

7 geniuses (water)

7 farmers (earth)

7 sailors (air)

 

THE CARDS:

Dubh Solus is played with a deck of cards containing the standard Ideiren suits (air, earth, water and fire). At the beginning of the game five cards are dealt to each player; the player does not show the cards to her opponent, although she can be required to answer questions about them.

OBJECT:

The object of the game is to take control of the board. You win if your pieces control the star in the center of the board and your opponent’s pieces are either captured or blocked inside the triangles between the points.

MOVING:

The rules of play are different for each side:

BOTH PLAYERS: 

 BRIGHT PLAYER:

 DARK PLAYER:

The game can also be played according to "glas rules," where both players use the Bright rules of play.